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Protection of Intellectual Property Rights in the Field of Virtual and Augmented Reality

https://doi.org/10.17803/1729-5920.2020.164.7.086-096

Abstract

In the paper, the author notes that the development of modern technologies, including artificial intelligence, unmanned transport, robotics, portable and embedded digital devices, already has a great impact on the daily life of a person and can fundamentally change the existing social order in the near future.

Virtual reality as a technology was born in the cross-section of research in the field of three-dimensional computer graphics and human-machine interaction. The spectrum of mixed reality includes the real world itself, the one that is before our eyes, the world of augmented reality — an improved reality that results from the introduction of sensory data into the field of perception in order to supplement information about the surrounding world and improve the perception of information; the world of virtual reality, which is created using technologies that provide full immersion in the environment. In some studies, augmented virtuality is also included in the spectrum, which implies the addition of virtual reality with elements of the real world (combining the virtual and real world).

The paper substantiates the conclusion that in the near future both the legislator and judicial practice will have to find a balance between the interests of the creators of virtual worlds and virtual artists exclusive control over their virtual works, on the one hand, and society in using these virtual works and their development, on the other hand. It is necessary to allow users to participate, interact and create new forms of creative expression in the virtual environment.

The author concludes that a broader interpretation of the fair use doctrine should be applied in this area, especially for those virtual worlds and virtual objects that imitate the real world and reality. However, it is necessary to distinguish between cases where the protection of such objects justifies licensing and those where it is advisable to encourage unrestricted use of the results for the further development of new technologies. 

About the Author

E. E. Bogdanova
Kutafin Moscow State Law University (MSAL)
Russian Federation

Dr. Sci. (Law), Docent, Acting Head of the Department of Civil Law, 

ul. Sadovaya-Kudrinskaya, d. 9, Moscow, 125993



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Review

For citations:


Bogdanova E.E. Protection of Intellectual Property Rights in the Field of Virtual and Augmented Reality. Lex Russica. 2020;73(7):86-96. (In Russ.) https://doi.org/10.17803/1729-5920.2020.164.7.086-096

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ISSN 1729-5920 (Print)
ISSN 2686-7869 (Online)